![]() ![]() The server list would even allow you to play any of those FPS games. ![]() You could create another arena-type game within Xonotic which would not be Xonotic (a separate data folder with different graphics, maps, textures, player models, weapon models, and now weapons). This will allow you to define those weapons without any code changes, by including the text file and the weapon model / sounds in your package.Įven on the arena component (non-single-player) the Xonotic code could be used as a framework for other mods, games, and mini-games. Or maybe you wanna go further and make a medieval story with swords and bows. You might want weapons like a pistol, but the default Xonotic has no business to include such a thing in its code. Say you're making an urban-oriented story like I am. Text weapons would allow each story to use guns that fit it instead of the default ones in Xon. Allowing separate games and single player stories with Xonotic:Īs some of you may have read, I have a set of features planned to allow creating single player games with Xonotic. To begin, there are several reasons why I want this: Although this is not an impossible task, it will be quite difficult to do, and needs some planning first. I started thinking a few months ago about removing all weapons from the code and defining them into text files (without changing any functionality by default). I partly discussed this in another thread, but want to bring more attention to the matter and discuss it properly.
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